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klp-mono/apps/steelmill/public/basis/README.md
砂糖 74a066dd80 feat: 新增钢铁厂数字孪生平台基础架构和功能模块
- 添加Three.js基础场景配置和核心功能模块
- 实现模型加载器、动画循环和交互选择器
- 添加温度、压力等仪表盘组件
- 配置Vite构建工具和ESLint规范
- 添加基础UI组件和布局系统
- 实现数据可视化图表组件
- 配置Nginx部署文件
- 添加钢铁厂设备数据模型
2025-11-28 16:58:15 +08:00

1.4 KiB

Basis Universal GPU Texture Compression

Basis Universal is a "supercompressed" GPU texture and texture video compression system that outputs a highly compressed intermediate file format (.basis) that can be quickly transcoded to a wide variety of GPU texture compression formats.

GitHub

Transcoders

Basis Universal texture data may be used in two different file formats: .basis and .ktx2, where ktx2 is a standardized wrapper around basis texture data.

For further documentation about the Basis compressor and transcoder, refer to the Basis GitHub repository.

The folder contains two files required for transcoding .basis or .ktx2 textures:

  • basis_transcoder.js — JavaScript wrapper for the WebAssembly transcoder.
  • basis_transcoder.wasm — WebAssembly transcoder.

Both are dependencies of KTX2Loader:

const ktx2Loader = new KTX2Loader();
ktx2Loader.setTranscoderPath( 'examples/jsm/libs/basis/' );
ktx2Loader.detectSupport( renderer );
ktx2Loader.load( 'diffuse.ktx2', function ( texture ) {

	const material = new THREE.MeshStandardMaterial( { map: texture } );

}, function () {

	console.log( 'onProgress' );

}, function ( e ) {

	console.error( e );

} );

License

Apache License 2.0