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klp-oa/klp-ui/src/views/wms/warehouse/components/Warehouse3D.vue

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<template>
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<div class="wh3d-wrapper" :class="'wh3d-' + themeMode" :style="cssVars">
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<div class="wh3d-header">
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<h1>钢卷库 3D 可视化系统</h1>
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<span class="tag">地面存放 · 最大叠放 2 · 无货架</span>
<span class="fps">FPS: <b>{{ fps }}</b></span>
</div>
<div class="wh3d-main">
<div class="wh3d-view" ref="viewEl">
<div class="wh3d-vbt">
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<button v-for="v in viewBtns" :key="v.k" :class="{ act: viewMode === v.k }" @click="setView(v.k)">{{ v.l }}</button>
<button class="theme-toggle" @click="toggleTheme" :title="'切换为' + (themeMode === 'dark' ? '浅色' : '深色') + '主题'">
{{ themeMode === 'dark' ? '浅色' : '深色' }}
</button>
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</div>
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<div class="wh3d-help">
<div class="hh">操作说明</div>
<div class="hr"><kbd>左键</kbd> 旋转视角</div>
<div class="hr"><kbd>右键</kbd> 平移视角</div>
<div class="hr"><kbd>滚轮</kbd> 缩放</div>
<div class="hr"><kbd>点击</kbd> 查看钢卷详情</div>
<div class="hr"><kbd>R</kbd> 复位视角 · <kbd>Esc</kbd> 关闭</div>
</div>
<div class="wh3d-axis">
<span>X · (C)</span>
<span class="vt">Z · (R)</span>
</div>
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<div class="wh3d-dlg" v-show="detail">
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<button class="x" @click="closeDetail">×</button>
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<h3>钢卷 {{ detail && detail.id }}</h3>
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<div class="rw"><span class="k">库位</span><span class="v">{{ detail && detail.posKey }} · {{ detail && detail.layer }} </span></div>
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<div class="rw"><span class="k">钢卷号</span><span class="v">{{ detail && detail.id }}</span></div>
<div class="rw"><span class="k">钢种</span><span class="v">{{ detail && detail.grade }}</span></div>
<div class="rw"><span class="k">宽度×外径</span><span class="v">{{ detail && (detail.width + ' × Ø' + detail.od) }}</span></div>
<div class="rw"><span class="k">重量(t)</span><span class="v">{{ detail && detail.weight }}</span></div>
<div class="rw"><span class="k">扫码状态</span><span class="v">{{ detail && scanText(detail.scan) }}</span></div>
</div>
</div>
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<div class="wh3d-info">
<h2>库区统计</h2>
<div class="ss">
<div class="sg">
<div class="sc"><div class="l">总库位</div><div class="v">{{ stats.total }}</div></div>
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<div class="sc"><div class="l">已占用</div><div class="v">{{ stats.used }}</div></div>
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<div class="sc"><div class="l">空闲位</div><div class="v">{{ stats.free }}</div></div>
<div class="sc"><div class="l">占用率</div><div class="v primary">{{ stats.pct }}</div></div>
<div class="sc"><div class="l">钢卷总数</div><div class="v">{{ stats.coils }}</div></div>
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<div class="sc"><div class="l">双层叠放</div><div class="v">{{ stats.doubled }}</div></div>
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</div>
</div>
<h2>钢卷明细</h2>
<div class="ctb">
<table>
<thead><tr><th>库位</th><th>钢卷号</th><th>规格</th><th>状态</th></tr></thead>
<tbody>
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<tr v-for="c in tableRows" :key="c.id"
:class="{ sel: detail && detail.id === c.id }"
@click="showCoilDetail(c.id)">
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<td>{{ c.posKey }} L{{ c.layer }}</td>
<td>{{ c.id }}</td>
<td>{{ c.width }}ר{{ c.od }}</td>
<td :class="scanClass(c.scan)">{{ scanShort(c.scan) }}</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div>
</template>
<script>
import * as THREE from 'three';
const GRADE_LIST = ['SPHC', 'SPHD', 'Q195', 'Q235', 'DC01', 'DC03', 'SUS304'];
const CELL_W = 3.2, CELL_D = 3.2, GAP = 0.5;
const COIL_OD = 1.6, COIL_W = 1.1;
function pad2(n) { return n < 10 ? '0' + n : '' + n; }
function parseCode(code) {
if (!code) return null;
const reg = /^([A-Za-z0-9]{3})([^-]+)-X?(\d{2})-(\d+)$/;
const m = code.match(reg);
if (!m) return null;
return { column: Number(m[2]), row: Number(m[3]), layer: Number(m[4]) };
}
function hexToInt(hex) {
if (!hex) return 0x409eff;
return parseInt(hex.replace('#', ''), 16);
}
export default {
name: 'Warehouse3D',
props: {
warehouseList: { type: Array, default: () => [] },
},
data() {
return {
fps: '--',
viewMode: 'iso',
detail: null,
stats: { total: 0, used: 0, free: 0, pct: '0%', coils: 0, doubled: 0 },
coilList: [],
cols: 14,
rows: 6,
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themeMode: localStorage.getItem('wh3d-theme') || 'dark',
viewBtns: [
{ k: 'iso', l: '等轴' },
{ k: 'top', l: '俯视' },
{ k: 'front', l: '正视' },
{ k: 'side', l: '侧视' },
],
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};
},
computed: {
themeColor() {
return (this.$store && this.$store.state.settings && this.$store.state.settings.theme) || '#409EFF';
},
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palette() {
// 整套色板根据 themeMode 切换3D 场景与 DOM 都用同一份
if (this.themeMode === 'light') {
return {
sceneBg: 0xf5f7fa,
ground: 0xe4eaf2,
gridMajor: 0x9aa5b1,
gridMinor: 0xdcdfe6,
slot: 0xeef2f7,
slotOpacity: 0.55,
coilBody: 0x303133,
coilEnd: 0x9aa5b1,
coilHole: 0x1a1a1a,
ambient: 0.95, dirMain: 1.0, dirFill: 0.4, hemiSky: 0xffffff, hemiGround: 0xcccccc,
highlightEmissive: 0xf39c12,
highlightColor: hexToInt(this.themeColor),
};
}
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return {
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sceneBg: 0x080c14,
ground: 0x111a26,
gridMajor: 0x1e3a5f,
gridMinor: 0x0f1923,
slot: 0x1a3a1a,
slotOpacity: 0.55,
coilBody: 0x1a1a1a,
coilEnd: 0x9aa5b1,
coilHole: 0x000000,
ambient: 0.6, dirMain: 1.1, dirFill: 0.35, hemiSky: 0x445566, hemiGround: 0x111820,
highlightEmissive: 0xf39c12,
highlightColor: hexToInt(this.themeColor),
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};
},
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cssVars() {
return { '--wh3d-primary': this.themeColor };
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},
tableRows() {
return this.coilList.slice().sort((a, b) => {
if (a.posKey !== b.posKey) return a.posKey.localeCompare(b.posKey);
return a.layer - b.layer;
});
},
},
watch: {
warehouseList() { if (this._ready) this.rebuild(); },
themeColor() { if (this._ready) this.rebuild(); },
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themeMode() {
if (!this._ready) return;
this.scene.background = new THREE.Color(this.palette.sceneBg);
this.rebuild();
},
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},
mounted() {
this.$nextTick(() => {
this.initScene();
this._ready = true;
});
},
beforeDestroy() {
this._destroyed = true;
if (this._raf) cancelAnimationFrame(this._raf);
window.removeEventListener('resize', this._onResize);
document.removeEventListener('keydown', this._onKey);
if (this.renderer) {
this.renderer.dispose && this.renderer.dispose();
if (this.renderer.domElement && this.renderer.domElement.parentNode) {
this.renderer.domElement.parentNode.removeChild(this.renderer.domElement);
}
}
},
methods: {
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scanText(s) { return s === 'OK' ? '正常' : (s === 'PENDING' ? '待扫码' : '异常'); },
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scanShort(s) { return s === 'OK' ? '正常' : (s === 'PENDING' ? '待扫' : '异常'); },
scanClass(s) { return s === 'OK' ? 'ok' : (s === 'PENDING' ? 'pn' : 'ng'); },
deriveGrid() {
let maxC = 0, maxR = 0;
(this.warehouseList || []).forEach((w) => {
const info = parseCode(w.actualWarehouseCode);
if (info) {
if (info.column > maxC) maxC = info.column;
if (info.row > maxR) maxR = info.row;
}
});
this.cols = Math.max(maxC, 8);
this.rows = Math.max(maxR, 4);
},
initScene() {
this.deriveGrid();
this.scene = new THREE.Scene();
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this.scene.background = new THREE.Color(this.palette.sceneBg);
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const el = this.$refs.viewEl;
const w = Math.max(el.clientWidth - 310, 100);
const h = Math.max(el.clientHeight, 100);
this.camera = new THREE.PerspectiveCamera(50, w / h, 0.1, 200);
this.camTarget = { x: 0, y: 1.5, z: 0 };
this.camR = 36; this.camTheta = 0.6; this.camPhi = 0.55;
this.updateCamera();
this.renderer = new THREE.WebGLRenderer({ antialias: true });
this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
this.renderer.shadowMap.enabled = true;
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
this.renderer.setSize(w, h);
el.appendChild(this.renderer.domElement);
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const P = this.palette;
this.scene.add(new THREE.AmbientLight(0xffffff, P.ambient));
const dl = new THREE.DirectionalLight(0xffffff, P.dirMain);
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dl.position.set(20, 30, 18);
dl.castShadow = true;
dl.shadow.mapSize.set(1024, 1024);
this.scene.add(dl);
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const fill = new THREE.DirectionalLight(0xa0c0ff, P.dirFill);
fill.position.set(-15, 20, -10);
this.scene.add(fill);
this.scene.add(new THREE.HemisphereLight(P.hemiSky, P.hemiGround, 0.5));
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this.clock = new THREE.Clock();
this.raycaster = new THREE.Raycaster();
this.mouseVec = new THREE.Vector2();
this.buildGround();
this.buildAllCoils();
this.updateStats();
const dom = this.renderer.domElement;
dom.addEventListener('click', this.onCanvasClick);
dom.addEventListener('mousedown', this.onMouseDown);
dom.addEventListener('mousemove', this.onMouseMove);
dom.addEventListener('mouseup', this.onMouseUp);
dom.addEventListener('wheel', this.onMouseWheel, { passive: false });
dom.addEventListener('contextmenu', (e) => e.preventDefault());
this._onResize = () => this.resizeRenderer();
this._onKey = (e) => {
if (e.key === 'r' || e.key === 'R') this.setView('iso');
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if (e.key === 'Escape') this.closeDetail();
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};
window.addEventListener('resize', this._onResize);
document.addEventListener('keydown', this._onKey);
this.fpsCount = 0; this.fpsTime = 0;
this.animate();
},
clearScene() {
const dispose = (obj) => {
if (obj.geometry) obj.geometry.dispose();
if (obj.material) {
if (Array.isArray(obj.material)) obj.material.forEach((m) => m.dispose());
else obj.material.dispose();
}
};
const children = this.scene.children.slice();
children.forEach((o) => {
if (o.isLight) return;
o.traverse && o.traverse(dispose);
this.scene.remove(o);
});
},
rebuild() {
if (!this.scene) return;
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this.detail = null;
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this.clearScene();
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// 重新加灯clearScene 保留灯,但主题变化时需要刷新强度,所以也清掉并重建)
const lights = this.scene.children.filter((o) => o.isLight);
lights.forEach((l) => this.scene.remove(l));
const P = this.palette;
this.scene.background = new THREE.Color(P.sceneBg);
this.scene.add(new THREE.AmbientLight(0xffffff, P.ambient));
const dl = new THREE.DirectionalLight(0xffffff, P.dirMain);
dl.position.set(20, 30, 18);
dl.castShadow = true;
this.scene.add(dl);
const fill = new THREE.DirectionalLight(0xa0c0ff, P.dirFill);
fill.position.set(-15, 20, -10);
this.scene.add(fill);
this.scene.add(new THREE.HemisphereLight(P.hemiSky, P.hemiGround, 0.5));
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this.buildGround();
this.buildAllCoils();
this.updateStats();
},
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toggleTheme() {
this.themeMode = this.themeMode === 'dark' ? 'light' : 'dark';
localStorage.setItem('wh3d-theme', this.themeMode);
},
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resizeRenderer() {
if (!this.renderer) return;
const el = this.$refs.viewEl;
const w = Math.max(el.clientWidth - 310, 100);
const h = Math.max(el.clientHeight, 100);
this.renderer.setSize(w, h);
this.camera.aspect = w / h;
this.camera.updateProjectionMatrix();
},
updateCamera() {
const c = this.camera;
c.position.x = this.camTarget.x + this.camR * Math.sin(this.camPhi) * Math.cos(this.camTheta);
c.position.y = this.camTarget.y + this.camR * Math.cos(this.camPhi);
c.position.z = this.camTarget.z + this.camR * Math.sin(this.camPhi) * Math.sin(this.camTheta);
c.lookAt(this.camTarget.x, this.camTarget.y, this.camTarget.z);
},
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createTextSprite(text, size, color) {
const canvas = document.createElement('canvas');
const px = Math.floor(size * 256);
canvas.width = px * 3;
canvas.height = px;
const ctx = canvas.getContext('2d');
ctx.fillStyle = color || '#5dade2';
ctx.font = 'bold ' + Math.floor(size * 64) + 'px sans-serif';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(text, canvas.width / 2, canvas.height / 2);
const tex = new THREE.CanvasTexture(canvas);
tex.minFilter = THREE.LinearFilter;
const mat = new THREE.SpriteMaterial({ map: tex, transparent: true, depthTest: false });
const sp = new THREE.Sprite(mat);
sp.renderOrder = 10;
return sp;
},
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buildGround() {
const tw = this.cols * CELL_W + GAP * (this.cols - 1);
const td = this.rows * CELL_D + GAP * (this.rows - 1);
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const P = this.palette;
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const gnd = new THREE.Mesh(
new THREE.PlaneGeometry(tw + 8, td + 8),
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new THREE.MeshStandardMaterial({ color: P.ground, roughness: 0.95 })
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);
gnd.rotation.x = -Math.PI / 2;
gnd.receiveShadow = true;
this.scene.add(gnd);
const grid = new THREE.GridHelper(
Math.max(tw, td) + 6,
Math.max(this.cols, this.rows) * 2,
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P.gridMajor,
P.gridMinor
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);
grid.position.y = 0.01;
this.scene.add(grid);
for (let c = 0; c < this.cols; c++) {
for (let r = 0; r < this.rows; r++) {
const cx = -tw / 2 + c * (CELL_W + GAP) + CELL_W / 2;
const cz = -td / 2 + r * (CELL_D + GAP) + CELL_D / 2;
const key = pad2(c + 1) + pad2(r + 1);
const b = new THREE.Mesh(
new THREE.PlaneGeometry(CELL_W - 0.1, CELL_D - 0.1),
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new THREE.MeshStandardMaterial({ color: P.slot, roughness: 0.8, transparent: true, opacity: 0.4 })
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);
b.rotation.x = -Math.PI / 2;
b.position.set(cx, 0.02, cz);
b.userData = { isSlot: true, key };
this.scene.add(b);
}
}
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const labelColor = this.themeMode === 'light' ? '#3A71A8' : '#5dade2';
const subColor = this.themeMode === 'light' ? '#909399' : '#7f8c8d';
for (let c = 0; c < this.cols; c++) {
const cx = -tw / 2 + c * (CELL_W + GAP) + CELL_W / 2;
const sp = this.createTextSprite('C' + pad2(c + 1), 0.5, labelColor);
sp.position.set(cx, 0.1, -td / 2 - 2.2);
sp.scale.set(2.6, 0.9, 1);
this.scene.add(sp);
}
for (let r = 0; r < this.rows; r++) {
const cz = -td / 2 + r * (CELL_D + GAP) + CELL_D / 2;
const sp = this.createTextSprite('R' + (r + 1), 0.5, labelColor);
sp.position.set(-tw / 2 - 2.5, 0.1, cz);
sp.scale.set(2.2, 0.9, 1);
this.scene.add(sp);
}
const origin = this.createTextSprite('原点 (0,0)', 0.42, subColor);
origin.position.set(-tw / 2 - 2.5, 0.1, -td / 2 - 2.2);
origin.scale.set(3, 0.8, 1);
this.scene.add(origin);
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},
buildAllCoils() {
this.coilList = [];
const tw = this.cols * CELL_W + GAP * (this.cols - 1);
const td = this.rows * CELL_D + GAP * (this.rows - 1);
const occupiedMap = {};
(this.warehouseList || []).forEach((w) => {
const info = parseCode(w.actualWarehouseCode);
if (!info) return;
if (w.isEnabled !== 0) return;
const c = info.column - 1, r = info.row - 1, l = info.layer;
if (c < 0 || c >= this.cols || r < 0 || r >= this.rows) return;
const key = pad2(c + 1) + pad2(r + 1);
if (!occupiedMap[key]) occupiedMap[key] = {};
occupiedMap[key][l] = w;
});
if (Object.keys(occupiedMap).length === 0) {
const total = this.cols * this.rows;
const nUsed = Math.floor(total * 0.65);
const indices = [];
for (let i = 0; i < total; i++) indices.push(i);
for (let i = total - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[indices[i], indices[j]] = [indices[j], indices[i]];
}
for (let i = 0; i < nUsed; i++) {
const idx = indices[i];
const c = Math.floor(idx / this.rows), r = idx % this.rows;
const key = pad2(c + 1) + pad2(r + 1);
occupiedMap[key] = { 1: {} };
if (Math.random() < 0.3) occupiedMap[key][2] = {};
}
}
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let posSeed = 0;
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for (let c = 0; c < this.cols; c++) {
for (let r = 0; r < this.rows; r++) {
const key = pad2(c + 1) + pad2(r + 1);
if (!occupiedMap[key]) continue;
const cx = -tw / 2 + c * (CELL_W + GAP) + CELL_W / 2;
const cz = -td / 2 + r * (CELL_D + GAP) + CELL_D / 2;
[1, 2].forEach((layer) => {
if (!occupiedMap[key][layer]) return;
const w = occupiedMap[key][layer];
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posSeed++;
// 仅极少数标记为非正常状态,避免整体闪烁
let scan = 'OK';
const rnd = (posSeed * 9301 + 49297) % 233280 / 233280;
if (rnd < 0.04) scan = 'NG';
else if (rnd < 0.12) scan = 'PENDING';
const grade = GRADE_LIST[(posSeed) % GRADE_LIST.length];
const width = 800 + ((posSeed * 37) % 550);
const od = 1100 + ((posSeed * 53) % 900);
const weight = (4 + ((posSeed * 7) % 220) / 10).toFixed(1);
const g = this.createCoilGroup();
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const y = layer === 1 ? COIL_OD / 2 : (COIL_OD / 2 + COIL_OD + 0.08);
g.position.set(cx, y, cz);
const cid = 'C' + key + pad2(layer);
g.userData = { coilId: cid };
this.scene.add(g);
this.coilList.push({
id: cid, posKey: key, grade, width, od, weight, scan, mesh: g, layer,
warehouseId: w.actualWarehouseId, warehouseCode: w.actualWarehouseCode,
});
});
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this.updateSlotColor(key);
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}
}
},
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updateSlotColor(key) {
const P = this.palette;
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this.scene.traverse((obj) => {
if (obj.userData && obj.userData.isSlot && obj.userData.key === key) {
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obj.material.color.setHex(P.slot);
obj.material.opacity = P.slotOpacity;
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}
});
},
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createCoilGroup() {
const P = this.palette;
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const g = new THREE.Group();
const cyl = new THREE.Mesh(
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new THREE.CylinderGeometry(COIL_OD / 2, COIL_OD / 2, COIL_W, 28),
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new THREE.MeshStandardMaterial({
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color: P.coilBody, roughness: 0.55, metalness: 0.85,
emissive: 0x000000, emissiveIntensity: 1,
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})
);
cyl.rotation.x = Math.PI / 2;
cyl.castShadow = true;
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cyl.userData.isCoilBody = true;
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g.add(cyl);
const rGeo = new THREE.TorusGeometry(COIL_OD / 2, 0.06, 8, 24);
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const rMat = new THREE.MeshStandardMaterial({ color: P.coilEnd, roughness: 0.3, metalness: 0.95 });
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const rn1 = new THREE.Mesh(rGeo, rMat); rn1.position.z = COIL_W / 2 - 0.03; g.add(rn1);
const rn2 = new THREE.Mesh(rGeo, rMat); rn2.position.z = -(COIL_W / 2 - 0.03); g.add(rn2);
const hole = new THREE.Mesh(
new THREE.CylinderGeometry(0.22, 0.22, COIL_W + 0.1, 12),
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new THREE.MeshStandardMaterial({ color: P.coilHole })
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);
hole.rotation.x = Math.PI / 2;
g.add(hole);
return g;
},
onCanvasClick(e) {
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if (this._didDrag) { this._didDrag = false; return; }
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const rect = this.renderer.domElement.getBoundingClientRect();
this.mouseVec.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
this.mouseVec.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;
this.raycaster.setFromCamera(this.mouseVec, this.camera);
const targets = [];
this.scene.traverse((o) => { if (o.userData && o.userData.coilId) targets.push(o); });
const hits = this.raycaster.intersectObjects(targets, true);
if (hits.length > 0) {
let obj = hits[0].object;
while (obj.parent && !(obj.userData && obj.userData.coilId)) obj = obj.parent;
if (obj.userData && obj.userData.coilId) {
this.showCoilDetail(obj.userData.coilId);
return;
}
}
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this.closeDetail();
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},
showCoilDetail(cid) {
const coil = this.coilList.find((c) => c.id === cid);
if (!coil) return;
this.detail = coil;
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this.applyHighlight();
},
closeDetail() {
this.detail = null;
this.applyHighlight();
},
applyHighlight() {
const P = this.palette;
this.coilList.forEach((c) => {
if (!c.mesh) return;
c.mesh.traverse((ch) => {
if (ch.userData && ch.userData.isCoilBody) {
ch.material.color.setHex(P.coilBody);
ch.material.emissive.setHex(0x000000);
ch.material.emissiveIntensity = 1;
}
});
});
if (this.detail) {
const c = this.coilList.find((x) => x.id === this.detail.id);
if (c && c.mesh) {
c.mesh.traverse((ch) => {
if (ch.userData && ch.userData.isCoilBody) {
ch.material.color.setHex(P.highlightColor);
ch.material.emissive.setHex(P.highlightEmissive);
ch.material.emissiveIntensity = 0.9;
}
});
}
}
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},
onMouseDown(e) {
e.preventDefault();
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this._didDrag = false;
this._dragStartX = e.clientX; this._dragStartY = e.clientY;
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if (e.button === 0) this.isRotating = true;
if (e.button === 2) this.isPanning = true;
this.prevMX = e.clientX; this.prevMY = e.clientY;
},
onMouseUp() { this.isRotating = false; this.isPanning = false; },
onMouseMove(e) {
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if (this.isRotating || this.isPanning) {
if (Math.abs(e.clientX - this._dragStartX) + Math.abs(e.clientY - this._dragStartY) > 4) {
this._didDrag = true;
}
}
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if (this.isRotating) {
const dx = e.clientX - this.prevMX, dy = e.clientY - this.prevMY;
this.camTheta -= dx * 0.005;
this.camPhi = Math.max(0.15, Math.min(1.45, this.camPhi + dy * 0.005));
this.updateCamera();
}
if (this.isPanning) {
const dx = e.clientX - this.prevMX, dy = e.clientY - this.prevMY;
this.camTarget.x += (-dx * Math.cos(this.camTheta) + dy * Math.sin(this.camTheta)) * 0.04;
this.camTarget.z += (-dx * Math.sin(this.camTheta) - dy * Math.cos(this.camTheta)) * 0.04;
this.updateCamera();
}
this.prevMX = e.clientX; this.prevMY = e.clientY;
},
onMouseWheel(e) {
this.camR = Math.max(8, Math.min(80, this.camR + e.deltaY * 0.03));
this.updateCamera();
e.preventDefault();
},
setView(type) {
this.viewMode = type;
if (type === 'iso') { this.camR = 36; this.camTheta = 0.6; this.camPhi = 0.55; this.camTarget = { x: 0, y: 1.5, z: 0 }; }
if (type === 'top') { this.camR = 34; this.camTheta = 0; this.camPhi = 0.01; this.camTarget = { x: 0, y: 0, z: 0 }; }
if (type === 'front') { this.camR = 32; this.camTheta = 0; this.camPhi = 1.5; this.camTarget = { x: 0, y: 2, z: 0 }; }
if (type === 'side') { this.camR = 32; this.camTheta = Math.PI / 2; this.camPhi = 1.5; this.camTarget = { x: 0, y: 2, z: 0 }; }
this.updateCamera();
},
updateStats() {
const total = this.cols * this.rows;
const usedKeys = {};
let doubled = 0;
this.coilList.forEach((c) => {
usedKeys[c.posKey] = true;
if (c.layer === 2) doubled++;
});
const used = Object.keys(usedKeys).length;
this.stats = {
total, used, free: total - used,
pct: total > 0 ? Math.round(used / total * 100) + '%' : '0%',
coils: this.coilList.length, doubled,
};
},
animate() {
if (this._destroyed) return;
this._raf = requestAnimationFrame(this.animate);
const t = Date.now() * 0.001;
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// 仅给选中钢卷一个柔和呼吸高亮,其它一律保持静态
if (this.detail) {
const c = this.coilList.find((x) => x.id === this.detail.id);
if (c && c.mesh) {
const pulse = 0.6 + 0.4 * Math.abs(Math.sin(t * 2.5));
c.mesh.traverse((ch) => {
if (ch.userData && ch.userData.isCoilBody) ch.material.emissiveIntensity = pulse;
});
}
}
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this.fpsCount++;
this.fpsTime += this.clock.getDelta();
if (this.fpsTime >= 1) { this.fps = this.fpsCount; this.fpsCount = 0; this.fpsTime = 0; }
this.renderer.render(this.scene, this.camera);
},
},
};
</script>
<style scoped lang="scss">
.wh3d-wrapper {
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background: #0a0e17;
color: #c8d6e5;
font-family: 'Segoe UI', 'Microsoft YaHei', sans-serif;
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height: 100%;
display: flex;
flex-direction: column;
border-radius: 8px;
overflow: hidden;
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border: 1px solid #1e3a5f;
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}
.wh3d-header {
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background: linear-gradient(90deg, #0d1320, #111827, #0d1320);
border-bottom: 1px solid #1e3a5f;
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padding: 10px 20px;
display: flex;
align-items: center;
gap: 16px;
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h1 { color: #5dade2; font-size: 15px; font-weight: 600; letter-spacing: 1px; margin: 0; }
.tag { font-size: 10px; color: #7f8c8d; background: #1a2233; padding: 3px 8px; border-radius: 3px; }
.fps { margin-left: auto; font-size: 12px; color: #2ecc71; }
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}
.wh3d-main { display: flex; flex: 1; overflow: hidden; }
.wh3d-view {
position: relative;
flex: 1;
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background: #080c14;
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overflow: hidden;
}
.wh3d-info {
width: 310px;
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background: #0f1923;
border-left: 1px solid #1e3a5f;
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display: flex;
flex-direction: column;
overflow: hidden;
h2 {
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font-size: 13px; color: #5dade2;
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padding: 10px 14px 8px;
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border-bottom: 1px solid #1a2a3a;
background: #0d1320; margin: 0;
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font-weight: 600;
}
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.ss { padding: 10px 14px; border-bottom: 1px solid #1a2a3a; }
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.sg { display: grid; grid-template-columns: 1fr 1fr; gap: 6px; }
.sc {
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background: #151f2e; border: 1px solid #1e3a5f; border-radius: 4px; padding: 7px 10px;
.l { font-size: 10px; color: #576574; margin-bottom: 2px; }
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.v {
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font-size: 15px; font-weight: 700; color: #2ecc71;
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&.primary { color: var(--wh3d-primary); }
}
}
.ctb {
flex: 1; overflow-y: auto;
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table { width: 100%; font-size: 11px; border-collapse: collapse; }
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th {
position: sticky; top: 0;
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background: #0d1320; color: #5dade2;
padding: 5px 6px; text-align: left;
font-weight: 600; font-size: 10px;
border-bottom: 1px solid #1e3a5f;
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}
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td { padding: 5px 6px; border-bottom: 1px solid #0f1923; color: #8395a7; }
tr { cursor: pointer; }
tr:hover { background: #151f2e; }
tr.sel { background: #1a3a5f; td { color: #5dade2; } }
.ok { color: #2ecc71; }
.pn { color: #e67e22; }
.ng { color: #e74c3c; }
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}
}
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.wh3d-vbt {
position: absolute; top: 10px; right: 10px; z-index: 5;
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display: flex; gap: 4px;
button {
background: #1a2a3a; border: 1px solid #2a4a6f; color: #8395a7;
padding: 5px 12px; font-size: 11px; border-radius: 3px; cursor: pointer;
transition: all 0.15s;
&:hover { background: #1a3a5f; color: #5dade2; border-color: #5dade2; }
&.act { background: #1a3a5f; color: #5dade2; border-color: #5dade2; font-weight: 600; }
&.theme-toggle {
margin-left: 8px;
border-color: var(--wh3d-primary);
color: var(--wh3d-primary);
}
}
}
/* ====== 浅色主题覆盖 ====== */
.wh3d-light {
background: #fff !important;
color: #303133 !important;
border-color: #ebeef5 !important;
.wh3d-header {
background: #fafbfc;
border-bottom-color: #ebeef5;
h1 { color: var(--wh3d-primary); }
.tag { color: #909399; background: #f4f4f5; }
.fps { color: #67C23A; }
}
.wh3d-view { background: #f5f7fa; }
.wh3d-info {
background: #fff;
border-left-color: #ebeef5;
h2 { color: #303133; background: #fafbfc; border-bottom-color: #ebeef5; }
.ss { border-bottom-color: #ebeef5; }
.sc {
background: #fafbfc; border-color: #ebeef5;
.l { color: #909399; }
.v { color: #67C23A; &.primary { color: var(--wh3d-primary); } }
}
.ctb {
th { background: #fafbfc; color: #606266; border-bottom-color: #ebeef5; }
td { color: #606266; border-bottom-color: #f2f3f5; }
tr:hover { background: #ecf5ff; }
tr.sel { background: var(--wh3d-primary); td { color: #fff; } }
}
}
.wh3d-vbt button {
background: #fff; border-color: #dcdfe6; color: #606266;
&:hover { background: #ecf5ff; color: var(--wh3d-primary); border-color: var(--wh3d-primary); }
&.act { background: var(--wh3d-primary); color: #fff; border-color: var(--wh3d-primary); }
&.theme-toggle { border-color: var(--wh3d-primary); color: var(--wh3d-primary); background: #fff; }
}
.wh3d-help {
background: rgba(255, 255, 255, 0.95);
border-color: #ebeef5;
color: #606266;
.hh { color: var(--wh3d-primary); border-bottom-color: #ebeef5; }
.hr kbd {
background: #f4f4f5; border-color: #dcdfe6;
color: var(--wh3d-primary);
}
}
.wh3d-axis {
background: rgba(255, 255, 255, 0.92);
border-color: #ebeef5;
color: var(--wh3d-primary);
.vt { color: #E6A23C; }
}
.wh3d-dlg {
background: #fff; border-color: var(--wh3d-primary);
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.15);
h3 { color: var(--wh3d-primary); border-bottom-color: #ebeef5; }
.k { color: #909399; }
.v { color: #303133; }
.x { color: #909399; &:hover { color: #303133; } }
}
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}
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.wh3d-help {
position: absolute; top: 10px; left: 10px;
background: rgba(15, 25, 35, 0.92);
border: 1px solid #1e3a5f; border-radius: 6px;
padding: 10px 14px; z-index: 5;
font-size: 11px; color: #8395a7;
min-width: 180px;
.hh {
color: #5dade2; font-weight: 600; font-size: 12px;
margin-bottom: 8px; padding-bottom: 6px;
border-bottom: 1px solid #1e3a5f;
}
.hr {
line-height: 1.9;
kbd {
display: inline-block;
background: #1a2a3a;
border: 1px solid #2a4a6f;
border-bottom-width: 2px;
border-radius: 3px;
padding: 1px 6px;
margin-right: 6px;
color: #5dade2;
font-family: monospace;
font-size: 10px;
min-width: 32px;
text-align: center;
}
}
}
.wh3d-axis {
position: absolute; bottom: 10px; left: 10px;
background: rgba(15, 25, 35, 0.85);
border: 1px solid #1e3a5f; border-radius: 4px;
padding: 5px 10px;
z-index: 5;
font-size: 11px; color: #5dade2;
display: flex; gap: 14px;
.vt { color: #f39c12; }
}
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.wh3d-dlg {
position: absolute; top: 56px; right: 20px;
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width: 280px; background: #0f1923;
border: 1px solid var(--wh3d-primary); border-radius: 6px;
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padding: 14px; z-index: 20;
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box-shadow: 0 8px 32px rgba(0, 0, 0, 0.7);
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h3 {
color: var(--wh3d-primary);
font-size: 13px; margin: 0 0 10px;
padding-bottom: 6px;
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border-bottom: 1px solid #1e3a5f;
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}
.rw { display: flex; justify-content: space-between; margin-bottom: 6px; font-size: 12px; }
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.k { color: #576574; }
.v { color: #c8d6e5; font-weight: 600; }
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.x {
position: absolute; top: 8px; right: 10px;
background: none; border: none;
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color: #576574; cursor: pointer; font-size: 18px;
&:hover { color: #c8d6e5; }
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}
}
</style>